ShaderX Programming

The Vertex and Pixel Shader Programming Book. October 28th, 2002. Updated the Files section. August 19th, 2002. ATI released RenderMonkey with a lot of source examples, that are explained in ShaderX. Read more on the Files page. July 31st, 2002. The article A Non-Integer Power Function on the Pixel Shader by By Philippe Beaudoin and Juan Guardado was featured on Gamasutra. July 14th, 2002. The book was sold out after one week and Wordware is currently starting to reprint it. July 6th, 2002. May 25st, 2002.

OVERVIEW

The domain shaderx.com presently has a traffic classification of zero (the lower the superior). We have downloaded five pages within the web site shaderx.com and found one website interfacing with shaderx.com. We were able to precure one contacts and directions for shaderx.com to help you reach them. The domain shaderx.com has been online for one thousand two hundred and three weeks, twenty-six days, seven hours, and nineteen minutes.
Pages Parsed
5
Links to this site
1
Contacts
1
Addresses
1
Online Since
Aug 2001

SHADERX.COM TRAFFIC

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SHADERX.COM HISTORY

The domain shaderx.com was first documented on August 21, 2001. This website was last updated on August 22, 2013. It will go back on the market on August 21, 2014. It is now one thousand two hundred and three weeks, twenty-six days, seven hours, and nineteen minutes old.
REGISTERED
August
2001
UPDATED
August
2013
EXPIRED
August
2014

WEBSITE PERIOD OF EXISTANCE

23
YEARS
0
MONTHS
26
DAYS

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CONTACTS

A HAPPY DREAMHOST CUSTOMER

PRIVATE REGISTRANT

417 ASSOCIATED RD #324 C/O SHADERX.COM

BREA, CA, 92821

US

SHADERX.COM SERVER

We revealed that a lone root page on shaderx.com took one thousand one hundred and eighty-nine milliseconds to come up. I could not find a SSL certificate, so we consider this site not secure.
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1.189 sec
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NOT SECURE
IP
173.236.225.167

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ns1.dreamhost.com
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SERVER SOFTWARE

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SITE TITLE

ShaderX Programming

DESCRIPTION

The Vertex and Pixel Shader Programming Book. October 28th, 2002. Updated the Files section. August 19th, 2002. ATI released RenderMonkey with a lot of source examples, that are explained in ShaderX. Read more on the Files page. July 31st, 2002. The article A Non-Integer Power Function on the Pixel Shader by By Philippe Beaudoin and Juan Guardado was featured on Gamasutra. July 14th, 2002. The book was sold out after one week and Wordware is currently starting to reprint it. July 6th, 2002. May 25st, 2002.

PARSED CONTENT

The domain states the following, "The Vertex and Pixel Shader Programming Book." I observed that the web site stated " ATI released RenderMonkey with a lot of source examples, that are explained in ShaderX." They also stated " Read more on the Files page. The article A Non-Integer Power Function on the Pixel Shader by By Philippe Beaudoin and Juan Guardado was featured on Gamasutra. The book was sold out after one week and Wordware is currently starting to reprint it."

SEE OTHER BUSINESSES

ShaderX Programming

The Vertex and Pixel Shader Programming Book. After the tremendous success of ShaderX, two new books with an entirely new set of innovative ideas, techniques,and algorithms will be published by Wordware. Introductions and Tutorials with DirectX 9. Shader Programming Tips and Tricks With Directx 9. Will consist of two books with around 400 - 500 pages and they should be in stores in August 2003. Authors selected and begin writing.

ShaderX Programming

After the tremendous success of ShaderX and ShaderX2, a new book project with an entirely new set of innovative ideas, techniques,and algorithms will be published by Charles River Media. Game developers of all levels will find insightful tips and tools from this unique collection.

ShaderX Programming

After the tremendous success of ShaderX, the ShaderX. Game developers of all levels will find insightful tips and tools from this unique collection. Written by game programming experts, each contribution will cover advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available.

ShaderX Programming

After the tremendous success of ShaderX, the ShaderX. Game developers of all levels will find insightful tips and tools from this unique collection. Written by game programming experts, each contribution will cover advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available.

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