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A HAPPY DREAMHOST CUSTOMER
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417 ASSOCIATED RD #324 C/O SHADERX.COM
BREA, CA, 92821
US
The Vertex and Pixel Shader Programming Book. After the tremendous success of ShaderX, two new books with an entirely new set of innovative ideas, techniques,and algorithms will be published by Wordware. Introductions and Tutorials with DirectX 9. Shader Programming Tips and Tricks With Directx 9. Will consist of two books with around 400 - 500 pages and they should be in stores in August 2003. Authors selected and begin writing.
After the tremendous success of ShaderX and ShaderX2, a new book project with an entirely new set of innovative ideas, techniques,and algorithms will be published by Charles River Media. Game developers of all levels will find insightful tips and tools from this unique collection.
After the tremendous success of ShaderX, the ShaderX. Game developers of all levels will find insightful tips and tools from this unique collection. Written by game programming experts, each contribution will cover advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available.
After the tremendous success of ShaderX, the ShaderX. Game developers of all levels will find insightful tips and tools from this unique collection. Written by game programming experts, each contribution will cover advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available.
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